Core Rules - v1.4
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↕ 0 earlier rules
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| 178. |
Game Objects can have multiple types. > |
| 178.1. |
A Game Object that is more than one type has the properties of all of their types, except where they are mutually exclusive. > |
| 178.1.a. |
Regardless of a Game Objects’ other types, there are some properties that are true of Game Objects of certain types. These properties take precedence when properties are mutually exclusive. > |
| 178.1.a.1. |
If a Game Object is a Unit, regardless of its other types, it has Might, can have damage marked on it, enters exhausted, and can be played to any valid location. > |
| 178.1.a.1.a. |
It will not be recalled to base in step 5 of a cleanup. > |
| 178.1.a.2. |
If a Game Object is a Rune, regardless of its other types, it will be recycled to the Rune Deck. > |
| 178.2. |
A Game Object that is more than one type maintains all of the permissions of all types. > |
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↕ 3239 later rules
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