Core Rules - v1.4
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↕ 0 earlier rules
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| 185.3.b.1. |
Tokens can have domains appended to them via applied Layer effects. > |
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Example: A card reads in part “As you play this, pick a domain. All units and gear are that domain.” If that card is in play, any unit and gear tokens will have the chosen domain appended to them. > |
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| 186. |
Tokens are Created on the board or the Chain and cannot exist elsewhere. > |
| 186.1. |
If a token is put into any Non-Board Zone besides the chain, it ceases to exist immediately after moving to its new zone. > |
| 187. |
The spell or ability that Creates a token specifies some of its characteristics. It may have other characteristics, as listed below. > |
| 187.1. |
A 1 [M] Recruit token is a domainless unit token with 1 Might and the Recruit tag. > |
| 187.10. |
A 1 [M] Tentacle token is a domainless unit token with 1 Might and the Bilgewater tag. > |
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↕ 3239 later rules
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