Core Rules - v1.4
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↕ 0 earlier rules
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| 303. |
The phases of a turn are rigid, but the actions taken during those steps can be done in any order, unless otherwise specified. > |
| 303.1. |
Game Actions of any nature are performed one at a time and are executed completely. > |
| 303.2. |
Game Actions cannot be performed simultaneously for any reason. > |
| 303.2.a. |
If one or more game actions, game effects, or Triggered Abilities are activated simultaneously, then Turn Order is referenced to organize the sequence of actions, starting with the current Turn Player. > |
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See rule 382. Triggered Abilities for more information. > |
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| 304. |
The Turn Player is the player taking the current turn. > |
| 305. |
When there are no items on the Chain and the Turn Player cannot or chooses not to perform any Discretionary Actions, the current phase or step of the turn ends and the next phase, step, or turn begins. > |
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↕ 3239 later rules
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