Core Rules - v1.4
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↕ 0 earlier rules
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| 316.5.b.1. |
In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority. > |
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See rule 307. States of the Turn for more information. > |
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| 316.6. |
As a result of a player taking Discretionary Actions, one or more structured phases may occur. > |
| 316.7. |
Combat > |
| 316.7.a. |
A Combat occurs as a result of Units controlled by opposing players being present at the same Battlefield. > |
| 316.7.b. |
This could be the result of a Standard Move Intrinsic Ability, a Spell, or other Game Effect. > |
| 316.7.c. |
The source effect does not change the structure or flow of Combat once initiated. > |
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↕ 3239 later rules
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