Core Rules - v1.4
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↕ 0 earlier rules
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| 333. |
A Task is one or more steps or processes that one or more Players must perform before continuing with any other actions. > |
| 333.1. |
Tasks include, but are not limited to: Cleanups, the actions performed during the Start of Turn Process, throughout Combat in its various steps, and the actions performed during the End of Turn Process. > |
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See rule 318. Cleanups for more information on Cleanups See rule 315. Start of Turn for more information on the Start of Turn process See rule 459. Combat for more information on the steps of Combat See rule 317. Ending Phase for more information. > |
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| 334. |
Whenever a Player takes one or more actions that incur Tasks they should refer to the process of HOT FEPR: Handle Outstanding Tasks; then Finalize, Execute, Pass, Resolve. > |
| 334.1. |
In the course of Handling Outstanding Tasks, Chain Items may be added to the Chain. They will remain there until the Tasks are complete. > |
| 334.2. |
When all Outstanding Tasks are completed, all pending Chain Items will subsequently be processed by the FEPR process. > |
| 334.2.a. |
During the FEPR process, new Tasks may be incurred. Complete the current step of the process and then pause and complete the necessary Tasks before continuing. > |
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↕ 3239 later rules
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