Core Rules - v1.4
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↕ 0 earlier rules
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| 334. |
Whenever a Player takes one or more actions that incur Tasks they should refer to the process of HOT FEPR: Handle Outstanding Tasks; then Finalize, Execute, Pass, Resolve. > |
| 334.1. |
In the course of Handling Outstanding Tasks, Chain Items may be added to the Chain. They will remain there until the Tasks are complete. > |
| 334.2. |
When all Outstanding Tasks are completed, all pending Chain Items will subsequently be processed by the FEPR process. > |
| 334.2.a. |
During the FEPR process, new Tasks may be incurred. Complete the current step of the process and then pause and complete the necessary Tasks before continuing. > |
| 335. |
If there are no Outstanding Tasks, no pending Chain Items, no ongoing Showdown or Combat, and it is the Main Phase, the Turn Player receives priority. If there are no Outstanding Tasks, no pending Chain Items, no ongoing Showdown, and it is any other phase of the turn, proceed to the next substep, step, phase, or turn. > |
| 335.1. |
If there are no Outstanding Tasks, no pending Chain Items, and there is an ongoing Showdown, the player with Focus receives priority. > |
| 336. |
When there are no outstanding Tasks and there are pending Chain Items on the Chain, players should refer to the FEPR process to proceed. > |
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↕ 3239 later rules
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