Core Rules - v1.4
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↕ 0 earlier rules
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| 340.2. |
If the Chain is empty, play proceeds in an Open State. > |
| 340.2.a. |
If this occurs during a Showdown and the chain wasn’t initiated by a triggered ability or an ability that Adds resources, focus passes to the next player in turn order. > |
| 340.3. |
If the Chain is not empty and there are one or more Pending Items, return to Step 1: Finalize. > |
| 340.4. |
If the Chain is not empty and there are no Pending Items, the controller of the newest item on the chain gains Priority. Return to Step 2: Execute. > |
| 341. |
Showdowns > |
| 342. |
A Showdown is a Window of Opportunity in which Players have an Open State in which they may play Spells in an alternating fashion. > |
| 342.1. |
Each spell played this way creates a Chain as normal. > |
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↕ 3239 later rules
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