Core Rules - v1.4
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↕ 0 earlier rules
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| 340.4. |
If the Chain is not empty and there are no Pending Items, the controller of the newest item on the chain gains Priority. Return to Step 2: Execute. > |
| 341. |
Showdowns > |
| 342. |
A Showdown is a Window of Opportunity in which Players have an Open State in which they may play Spells in an alternating fashion. > |
| 342.1. |
Each spell played this way creates a Chain as normal. > |
| 343. |
The State of the turn is partially determined by whether or not a Showdown or Combat is in progress. > |
| 343.1. |
The turn is said to be in a Showdown State if a Showdown or Combat is in progress. > |
| 343.1.a. |
Cards of all Categories, by default, cannot be played during a Showdown State. > |
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↕ 3239 later rules
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