Core Rules - v1.4
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↕ 0 earlier rules
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| 383.4.f.2. |
These Triggered Abilities are put on the Chain as Pending Items after the Unit these effects correspond to gains the Defender designation during Combat. > |
| 383.4.f.2.a. |
These triggers will only have their condition checked once per combat, despite a Unit being able to gain and lose the Defender designation multiple times in the same combat. > |
| 383.4.f.2.b. |
If the trigger condition contains other requirements besides defending and if those requirements are not fulfilled when the unit gains the Defender designation, it will not trigger in that combat. > |
| 383.4.f.3. |
These Triggered Abilities can be referred to as Defend Triggers. > |
| 383.4.g. |
Some effects may instruct a player to “activate” one of these named triggered abilities. > |
| 383.4.g.1. |
To do so, that player checks the condition of all of the specified effects, as if they had fulfilled the named part of the condition. > |
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Example: Reckoner’s Arena reads “When you hold here, activate the conquer effects of units here.” For each unit at the battlefield, you will check the trigger condition of their conquer effects to see if the condition has been fulfilled, treating the conquer portion of the condition as having been fulfilled. If all of the conditions are fulfilled for a conquer effect, it is placed on the chain as if it had just triggered. If any of the non-conquer parts of the condition are not fulfilled, it will not be placed on the chain. > |
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↕ 3239 later rules
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