Core Rules - v1.4
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↕ 0 earlier rules
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| 391. |
Delayed Abilities will resolve or be active just like the ability they augment, but only during the specified time in the effect that created the Delayed Ability. > |
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Example: Ravenborn Tome reads “The next spell you play this turn deals 1 Bonus Damage.” This is a Delayed Passive Ability that passively adds 1 Bonus Damage to just the next spell played. The next spell is a specific time, and the 1 Bonus Damage is a passive ability. > |
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Example: Noxian Guillotine reads “Choose a unit. Kill it the next time it takes damage this turn.” When the chosen unit takes damage is the specified time, and killing it is the condition for a Delayed Triggered Ability. > |
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| 392. |
Delayed Abilities are not associated with Units or Gear; they are created by other Abilities or Spells. As such they are executed when their condition and/or specified time occurs regardless of whether the source of the Delayed Ability is still on the board or not. > |
| 393. |
Linked Abilities > |
| 394. |
Linked Abilities are a set of Abilities with one or more of the component Abilities referencing the other Abilities in the set. > |
| 394.1. |
Component Abilities can reference other Abilities in the set by means of referencing those Abilities directly or by referencing Game Objects affected by or mentioned in another Ability in the set. > |
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↕ 3239 later rules
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