Core Rules - v1.4
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↕ 0 earlier rules
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| 392. |
Delayed Abilities are not associated with Units or Gear; they are created by other Abilities or Spells. As such they are executed when their condition and/or specified time occurs regardless of whether the source of the Delayed Ability is still on the board or not. > |
| 393. |
Linked Abilities > |
| 394. |
Linked Abilities are a set of Abilities with one or more of the component Abilities referencing the other Abilities in the set. > |
| 394.1. |
Component Abilities can reference other Abilities in the set by means of referencing those Abilities directly or by referencing Game Objects affected by or mentioned in another Ability in the set. > |
| 395. |
In order for a set of Abilities to be Linked, they must be present in the printed Effect or Rules Text of the same Game Object, or be granted by the same source to another Game Object. > |
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Example: The Zero Drive is an Equipment gear whose rules text reads in part “[3][B], Banish this: Play all units banished with this, ignoring their costs.” The Zero Drive’s effect text reads “[Deathnkell][>] Banish me.” The granted deathknell ability is linked with the Zero Drive’s activated ability. > |
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| 396. |
Linked Abilities can contain component Abilities of any type. > |
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↕ 3239 later rules
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