Core Rules - v1.4
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↕ 0 earlier rules
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| 414.4. |
When Exhausting is listed as a Cost, then the Action must be able to be completed for the cost to be paid. > |
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Example: A spell says "As an additional cost to play this, you may exhaust a friendly unit." An exhausted friendly unit may not be exhausted again as the additional cost for the spell, and the additional cost has not been paid. > |
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| 414.5. |
In abilities, the Exhaust symbol represents the cost "Exhaust this" or "Exhaust me." It resembles a card turning sideways. > |
| 415. |
Ready > |
| 415.1. |
Readying is an action that marks a non-spell Game Object on the board as available for action. > |
| 415.1.a. |
To mark it, rotate the card 90 degrees opposite of Exhausting, so that it is vertically oriented in front of you. > |
| 415.1.b. |
A Unit that is already Ready cannot be Readied again. > |
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↕ 3239 later rules
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