Core Rules - v1.4
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↕ 0 earlier rules
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| 414.5. |
In abilities, the Exhaust symbol represents the cost "Exhaust this" or "Exhaust me." It resembles a card turning sideways. > |
| 415. |
Ready > |
| 415.1. |
Readying is an action that marks a non-spell Game Object on the board as available for action. > |
| 415.1.a. |
To mark it, rotate the card 90 degrees opposite of Exhausting, so that it is vertically oriented in front of you. > |
| 415.1.b. |
A Unit that is already Ready cannot be Readied again. > |
| 415.1.c. |
If a Unit is instructed to be Readied while it is already Ready, nothing additional happens. > |
| 415.2. |
"Ready" is a state for Game Objects on the board that other game effects and rules can reference. > |
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↕ 3239 later rules
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