Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 415.1.a. |
To mark it, rotate the card 90 degrees opposite of Exhausting, so that it is vertically oriented in front of you. > |
| 415.1.b. |
A Unit that is already Ready cannot be Readied again. > |
| 415.1.c. |
If a Unit is instructed to be Readied while it is already Ready, nothing additional happens. > |
| 415.2. |
"Ready" is a state for Game Objects on the board that other game effects and rules can reference. > |
| 415.3. |
This is a Limited Action. > |
| 415.3.a. |
A player Readies all non-spell Game Objects they Control during the Awakening Phase on their turn. > |
| 415.3.b. |
Players may also Ready Game Objects on the board when effects or spells instruct them to do so. > |
|
↕ 3239 later rules
|
|