Core Rules - v1.4
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↕ 0 earlier rules
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| 432.1. |
Doubling is the act of increasing a numeric attribute by an amount equal to that attribute’s current value. > |
| 432.1.a. |
This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. > |
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Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield applies, its current Might is 5. A player chooses it as the target for Last Stand, a spell that reads in part “Double a friendly unit's Might this turn.” Its current Might is 5, so it gets +5 Might this turn, for a current Might of 10. After combat, Shield no longer applies, but the +5 Might from Last Stand does, so the unit’s Might is 8. > |
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| 432.2. |
Doubling is a Limited Action. > |
| 432.2.a. |
Players may only Double when Game Effects direct them to do so. > |
| 433. |
Swap > |
| 433.1. |
Swapping is the act of increasing one numeric value and decreasing another numeric value on some number of Game Objects such that their values are reversed. > |
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↕ 3239 later rules
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