Core Rules - v1.4
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↕ 0 earlier rules
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Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield applies, its current Might is 5. A player chooses it as the target for Last Stand, a spell that reads in part “Double a friendly unit's Might this turn.” Its current Might is 5, so it gets +5 Might this turn, for a current Might of 10. After combat, Shield no longer applies, but the +5 Might from Last Stand does, so the unit’s Might is 8. > |
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| 432.2. |
Doubling is a Limited Action. > |
| 432.2.a. |
Players may only Double when Game Effects direct them to do so. > |
| 433. |
Swap > |
| 433.1. |
Swapping is the act of increasing one numeric value and decreasing another numeric value on some number of Game Objects such that their values are reversed. > |
| 433.1.a. |
Swapping creates two different effects that apply to each attribute. One that Increases one value and one that Decreases the other. These effects last for the duration specified by the effect that instructed the Swap. > |
| 433.1.b. |
To accomplish this, determine the difference between these values and then apply an Increase for that amount to the lower value of the two attributes, and a Decrease of that amount to the higher value of the two attributes. > |
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↕ 3239 later rules
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