Core Rules - v1.4
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↕ 0 earlier rules
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| 464.2.c.3.a. |
If a Unit controlled by the Attacker or Defender becomes present at this Battlefield after this moment, it will gain the Attacker or Defender designation during the Cleanup phase following the action that caused it to become present, as appropriate for its controller. > |
| 464.2.d. |
The Attacker gains Focus. > |
| 464.2.e. |
Add items to the Combat Chain if establishing Attacker and Defender has caused Triggered Abilities to become Pending. > |
| 464.2.e.1. |
The Attacking player, who has Focus, places Triggered Abilities on the Chain first, followed by all non-Defender players in Turn Order, followed by the Defending Player. > |
| 464.2.f. |
The State Closes if a Combat Chain was created. > |
| 464.2.f.1. |
Otherwise the Combat Showdown continues, with the State Open as normal. > |
| 464.2.g. |
Players proceed with any play on the Chain as normal. > |
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↕ 3239 later rules
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