Core Rules - v1.4
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↕ 0 earlier rules
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| 464.2.e. |
Add items to the Combat Chain if establishing Attacker and Defender has caused Triggered Abilities to become Pending. > |
| 464.2.e.1. |
The Attacking player, who has Focus, places Triggered Abilities on the Chain first, followed by all non-Defender players in Turn Order, followed by the Defending Player. > |
| 464.2.f. |
The State Closes if a Combat Chain was created. > |
| 464.2.f.1. |
Otherwise the Combat Showdown continues, with the State Open as normal. > |
| 464.2.g. |
Players proceed with any play on the Chain as normal. > |
| 465. |
Step 2: The Combat Damage Step > |
| 465.1. |
If both Attacking and Defending units remain at this battlefield, the following Tasks become Outstanding, in the specified order: > |
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↕ 3239 later rules
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