Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 755.1. |
The spell or ability is already played and its costs paid. Any further costs incurred have no effect on the finalized chain item. > |
| 756. |
Untargetability > |
| 757. |
Some Game Effects declare that a Game Object can’t be chosen by a certain set of spells and abilities. Those effects designate the Game Object as Untargetable. > |
| 757.1. |
These passive abilities will usually take the form “[Game Object] can’t be chosen by [Category] spells and abilities.” > |
|
Example: Ruin Runner’s passive ability reads “I can’t be chosen by enemy spells and abilities.” > |
|
| 758. |
Untargetable Game Objects are not legal targets for the indicated spells and abilities. > |
| 758.1. |
If a Game Object becomes untargetable for a spell or ability after becoming its target and before it resolves, the spell or ability will mistarget on resolution. Any instructions related to that Game Object will be ignored as the spell resolves. > |
|
↕ 3239 later rules
|
|