Core Rules - v1.4
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↕ 0 earlier rules
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| 805.2.b. |
Paying the cost generates a delayed Replacement Effect. Even if the unit loses the accelerate keyword during the finalization process, as long as the cost was paid, that unit will still enter ready. > |
| 805.3. |
Accelerate has no function while on the board. > |
| 805.4. |
Multiple instances of Accelerate are redundant. > |
| 805.5. |
Accelerate, and whether or not a unit has Accelerate, is a characteristic of the Unit and may be checked or referenced by other Game Effects. > |
| 805.6. |
Accelerate generates a delayed replacement effect that replaces a unit entering the board exhausted with it entering ready. It does not enter exhausted and then become ready. > |
| 805.6.a. |
Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready. > |
| 806. |
Action > |
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↕ 3239 later rules
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