Core Rules - v1.4
|
↕ 0 earlier rules
|
|
| 805.3. |
Accelerate has no function while on the board. > |
| 805.4. |
Multiple instances of Accelerate are redundant. > |
| 805.5. |
Accelerate, and whether or not a unit has Accelerate, is a characteristic of the Unit and may be checked or referenced by other Game Effects. > |
| 805.6. |
Accelerate generates a delayed replacement effect that replaces a unit entering the board exhausted with it entering ready. It does not enter exhausted and then become ready. > |
| 805.6.a. |
Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready. > |
| 806. |
Action > |
| 806.1. |
Action is a Permissive keyword. > |
|
↕ 3239 later rules
|
|