Core Rules - v1.4
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↕ 0 earlier rules
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| 805.6. |
Accelerate generates a delayed replacement effect that replaces a unit entering the board exhausted with it entering ready. It does not enter exhausted and then become ready. > |
| 805.6.a. |
Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready. > |
| 806. |
Action > |
| 806.1. |
Action is a Permissive keyword. > |
| 806.1.a. |
It is present on Cards, Rune Abilities, Legend Abilities or Permanent Abilities. > |
| 806.1.b. |
Action grants the corresponding card or effect permission to be played or activated during Showdowns, even when it is not the Controlling player's turn. > |
| 806.1.c. |
Action is functionally short for the following: > |
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↕ 3239 later rules
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