Core Rules - v1.4
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↕ 0 earlier rules
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Example: Tideturner is a unit with Hidden and “When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.” Because its play effect has a targeting restriction that can never be fulfilled by a unit at its battlefield, its target may be chosen freely from among the available options. > |
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| 811.1.d.3. |
If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to play that unit at that battlefield. > |
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See rule 355.6. Targeting for more information. > |
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| 811.2. |
Abilities and instructions of hidden cards other than the choices listed above function as normal. > |
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Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played from Hidden, the first part of its ability must choose a friendly unit at the same battlefield, but the second part of its ability affects all friendly units with buffs, no matter where they are. > |
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| 811.3. |
Instead of being hidden, a card with Hidden may be played for its cost as normal, at its normal timing with no restrictions on targeting. > |
| 811.4. |
Multiple instances of Hidden are redundant. > |
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↕ 3239 later rules
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