Core Rules - v1.4
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↕ 0 earlier rules
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See rule 355.6. Targeting for more information. > |
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| 811.2. |
Abilities and instructions of hidden cards other than the choices listed above function as normal. > |
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Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played from Hidden, the first part of its ability must choose a friendly unit at the same battlefield, but the second part of its ability affects all friendly units with buffs, no matter where they are. > |
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| 811.3. |
Instead of being hidden, a card with Hidden may be played for its cost as normal, at its normal timing with no restrictions on targeting. > |
| 811.4. |
Multiple instances of Hidden are redundant. > |
| 811.5. |
Hidden, and whether or not a card has Hidden, is a characteristic of the card and may be checked or referenced by other Game Effects. > |
| 811.5.a. |
This is independent of the state of being facedown. > |
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↕ 3239 later rules
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