Core Rules - v1.4
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↕ 0 earlier rules
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| 815.1.c.1. |
Players must still assign lethal damage to a unit before moving to the next when assigning their damage. > |
| 815.1.c.2. |
If more than one unit with Tank is present with the same controller in Combat, damage may be assigned to any of them. Units without Tank are invalid assignments until all units with Tank have lethal damage assigned to them. > |
| 815.2. |
Multiple instances of Tank are redundant. > |
| 815.3. |
Tank, and whether or not a unit has Tank, is a characteristic of the Unit and may be checked or referenced by other Game Effects. > |
| 816. |
Temporary > |
| 816.1. |
Temporary is a Triggered Ability keyword. > |
| 816.1.a. |
It is present on Permanents. > |
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↕ 3239 later rules
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