Core Rules - v1.4
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↕ 0 earlier rules
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See rule 376. Activated Abilities for more information. > |
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| 818.1.c.2. |
Equip is functionally short for “[Cost]: Attach this gear to a unit you control.” > |
| 818.1.c.3. |
Equip costs may include both resource costs and non-resource costs. > |
| 818.1.c.4. |
Equip abilities may also include text that alters the Equip cost. Such text is taken into account when determining a card’s Equip cost when paying for the ability. > |
| 818.1.c.5. |
Equip abilities may include text that alters the timing or targeting of the Equip ability. > |
| 818.2. |
When the Attach action completes from this keyword, the Unit that was chosen is considered to have been Equipped by the Gear with this ability. > |
| 818.2.a. |
This is an event other Game Effects and Triggered Abilities can reference. > |
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↕ 3239 later rules
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