Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 133.1. |
A card can have one or more Categories and Sub-Categories based on the properties of its front and back sides. > |
| 133.2. |
These Categories and Sub-Categories dictate the behaviors of the card during play. > |
| 133.3. |
Spells and other effects can refer to categories, sub-categories, supertypes, card types, tags, and other characteristics inclusively or exclusively. > |
| 133.3.a. |
When characteristics are referred to in this way, it refers to any Game Object with the appropriate characteristic on the board, unless the zone is specified implicitly or explicitly by the effect doing the referring or the nature of the characteristic. > |
|
Example: A "Yeti" refers to a game object with the Yeti tag on the board. > |
|
|
Example: A "spell" refers to a spell on the chain, because spells cannot exist as game objects on the board. > |
|
|
Example: A "spell in your trash" refers to a spell card in your trash because the effect specifies the zone in question. > |
|
|
↕ 3508 later rules
|
|