Core Rules - v1.5
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↕ 0 earlier rules
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| 143. |
Units have multiple Intrinsic Properties unique to them: > |
| 143.1. |
Tag: A Unit has zero or more Tags representing one or more champions, regions, factions, or species it belongs to. > |
| 143.1.a. |
These have no intrinsic rules or behaviors by themselves. > |
| 143.1.b. |
Spells, abilities, and game actions can reference these types as part of their execution. > |
| 143.2. |
Might: The combat statistic of a Unit. Used to determine a Unit's contribution to Combat, as well as when it is Killed by damaging effects. > |
| 143.2.a. |
A Unit’s Might can be referenced by cards and effects in one of three forms: A Unit has a Printed Might, that is the value in the top right corner of the unit card/token; a Base Might, that is a trait that is alterable by effects in the Trait-Altering layer; and an Effective Might, that is the value calculated in the arithmetic layer including all Might altering Game Effects. > |
| 143.2.a.1. |
Card text may refer to the latter two of these three forms. When cards or these rules refer to a Unit’s Effective Might, they will do so by simply referring to that unit’s “Might.” > |
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↕ 3508 later rules
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