Core Rules - v1.5
|
↕ 0 earlier rules
|
|
|
Example: A card reads in part “Choose a unit. Its base Might becomes 5 this turn.” This applies an effect in the trait-altering layer. > |
|
|
Example: A card reads in part “Choose a unit. Increase its Might to 5 this turn.” This applies an effect in the arithmetic layer. > |
|
|
See rule 475. Layers for more information. > |
|
| 143.2.b. |
If a Unit ever has nonzero damage marked on it equalling or exceeding its Might, it is Killed. > |
| 143.2.c. |
If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. > |
| 143.2.c.1. |
Although the unit’s Might is treated as 0, it is not 0. Effects that calculate Might increases and decreases use the actual value of the unit’s Might. > |
|
See rule 467. The Combat Damage Step for more information. > |
|
|
↕ 3508 later rules
|
|