Core Rules - v1.5
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↕ 0 earlier rules
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| 204.2. |
Additional Costs: These Costs are in addition to the base cost of the card or ability and will include “as an additional cost.” > |
| 204.2.a. |
Additional Costs must be paid to finalize the card or ability, in addition to the base cost. > |
| 204.3. |
Costs within Instructions: These Costs are part of the resolution of a spell or ability, and will take the form “[do X] to [do Y].” > |
| 204.3.a. |
When Costs within Instructions appear in spells, activated abilities, or in later parts of triggered abilities, the cost must be paid to get the effect during resolution of the spell or ability. > |
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Example: Bullet Time is a spell that reads “Pay any amount of [A] to deal that much damage to all enemy units at a battlefield.” As the spell resolves, its controller pays any amount of [A] as a cost, and deals that much damage to all units at a battlefield as the effect. > |
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Example: Ancient Henge is a gear that reads “[Reaction][>] [E]: Pay any amount of > |
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Example: Insightful Investigator is a unit that reads “When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.” As the ability resolves, its controller may pay 2 XP as a cost, and chooses a card from that player’s hand as the effect. > |
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↕ 3508 later rules
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