Core Rules - v1.5
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↕ 0 earlier rules
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| 383.4.d.2.a. |
The Hold Abilities of Units are put on the Chain as Pending Items after the Unit these effects correspond to are present at a Battlefield when a player maintains control of it and Gains 1 Victory Point during their Beginning Phase from Holding. > |
| 383.4.d.2.b. |
The Hold Abilities of anything that references the player Holding are put on the Chain as Pending Items when the Condition that the player that controls the triggering source has performed a Hold. > |
| 383.4.d.2.c. |
If the act of gaining one point from Holding is negated or replaced in any way, the Hold Effect will still trigger. > |
| 383.4.d.3. |
These Triggered Abilities can be referred to as Hold Effects. > |
| 383.4.e. |
Attack Triggers are Triggered Abilities that trigger when a Unit or Player gains the Attacker designation for the first time during a combat. > |
| 383.4.e.1. |
These are commonly structured as “When I attack…” or “When you attack…” > |
| 383.4.e.2. |
These Triggered Abilities are put on the Chain as Pending Items after the Unit these effects correspond to gains the Attacker designation during Combat. > |
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↕ 3508 later rules
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