Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 412.1. |
Game Actions may be the responsibility of up to one player. The player that performs the Game Action is responsible for it. > |
|
Example: Cull the Weak is a spell that reads “Each player kills one of their units.” When the spell resolves, each player picks a unit they control and kills that unit. They are responsible for the death of their own unit. > |
|
| 412.2. |
In the case where a Game Action is performed by procedures of the game and not by any player, that Game Action is not the responsibility of any player. > |
| 412.3. |
Certain rules assign responsibility to players for Game Actions that they are not normally responsible for. > |
| 412.4. |
If an ability triggers when “you” do something, it triggers when a Game Action that you are responsible for occurs. > |
|
Example: A gear reads “When you move an enemy unit, you may exhaust this to [Stun] it.” It will trigger whenever a move game action that you are responsible for causes an enemy unit to move. If an opponent plays a spell that reads “choose a Battlefield. Each player may move a unit they don’t control to that battlefield,” and a player that controls the gear chooses to move an enemy unit, their gear will trigger. > |
|
| 412.5. |
Note that certain Game Actions, specifically Kill, can be attributed to spells and abilities. This attribution is not the same as the responsibility a given player has for the kill game action. > |
|
↕ 3508 later rules
|
|