Core Rules - v1.5
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↕ 0 earlier rules
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Example: A player plays a spell, which is countered by Defy. Any Legion abilities of game objects controlled by that same player will be active. > |
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Example: A player plays a spell, which is countered by Defy. If that player plays > |
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Battering Ram and has played no other cards that turn, it will cost [4] Energy. > |
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| 420.5. |
If an effect refers to a card being played and doesn’t do so by means of checking whether cards were played, it refers to the card being added to the chain and queued for Finalization, that is, the Play Game Action. > |
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Example: Astral Heron is a unit that reads “When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2][A][A] less.” This effect applies a discount to the next card the play game action, discretionary or limited, is performed on. > |
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| 421. |
Move > |
| 421.1. |
Moving is the act of a Game Object moving between two Locations on The Board. > |
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↕ 3508 later rules
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