Core Rules - v1.5
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↕ 0 earlier rules
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| 429.1.a. |
This can be Active or Passive. > |
| 429.1.a.1. |
Active Kill is when the action is taken when instructed by a game effect or as a cost for a card or ability. > |
| 429.1.a.1.a. |
This is referred to as a Kill Instruction. > |
| 429.1.a.1.b. |
When a unit with a Deathknell or other ability that triggers on its own death is to be put in the Trash due to a Kill Instruction, it first has any such ability added to the chain as a Pending Item. Note the unit’s location, attributes, and other relevant information to process those abilities when finalized before completing this Kill Instruction. > |
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Example: Draven, Audacious reads in part “When I die in combat, choose an opponent. They gain 1 point.” The ability triggers when Draven himself dies, so it will go on the chain first when a kill instruction is performed on Draven, before he is put in the trash. > |
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| 429.1.a.2. |
Passive Kill is when the action is taken as a result of Lethal Damage or as a consequence for any other state. > |
| 429.2. |
When a permanent is killed it is placed directly in the trash from its place of origin. > |
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↕ 3508 later rules
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