Core Rules - v1.5
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↕ 0 earlier rules
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| 438. |
Prevent > |
| 438.1. |
Preventing damage is the act of reducing the Damage a set of game objects would take. > |
| 438.1.a. |
Prevent is an action that interacts with Damage. > |
| 438.1.a.1. |
Prevent includes any applied Bonus Damage when determining the total damage being prevented. > |
| 438.1.b. |
Prevent appears in statements that define an amount of damage and the source of the damage it will affect, as well as the timespan it will be relevant for. > |
| 438.1.b.1. |
Prevent actions are usually formatted as “Prevent the next X [source] damage that would be dealt to a [unit] this turn.” > |
| 438.1.b.1.a. |
The X is referred to as the Prevent Value. > |
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↕ 3508 later rules
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