Core Rules - v1.5
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↕ 0 earlier rules
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| 438.1.b.1.b. |
X can be “All,” which specifies an infinite amount of damage. > |
| 438.1.b.2. |
Prevent will always apply to the next damage that would be dealt to a unit affected by the Prevent action. > |
| 438.2. |
When damage is Prevented, it is replaced with an event where the source of the damage deals that much damage reduced by the Prevent Value tracked on the Unit specifically. > |
| 438.2.a. |
The damage being dealt as a result of Preventing can never be less than 0, but can be 0. This is equivalent to not dealing damage. > |
| 438.3. |
When damage is dealt this way, reduce the Prevent Value being tracked on the Unit affected by the Prevent action by the prevented amount. > |
| 438.3.a. |
If the Prevent Value is 0 or less, then Prevent is no longer being tracked on the Unit in question, and the effect expires. > |
| 438.3.b. |
The reduced value is the newly tracked Prevent Value. > |
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↕ 3508 later rules
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