Core Rules - v1.5
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↕ 0 earlier rules
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Example: “Play a 1 [M] Recruit token” specifies a zone where the token is Created to implicitly, by specifying the token is played and thus created on the chain. > |
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Example: “Create a 1 [M] Recruit token” does not specify a zone, so the Recruit token will be created at any location on the board that it can be played to. > |
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| 440.3. |
An effect that Creates a Game Object will specify the state and nature of the Game Object created. > |
| 440.3.a. |
If the Game Object is a token, it will follow the normal rules for tokens. > |
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See rule 179. Tokens for more information. > |
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| 440.3.b. |
If the effect specifies a Game Object is Created for a specific duration, it exists while that duration is ongoing, and ceases to exist once that duration ends. > |
| 440.3.c. |
If a Non-Token Game Object is Created from a finite set of choices made by a Linked Ability during deck building, only one of those Game Objects may exist in play at a time. If a player would Create a Game Object that already exists on the board or on the chain, that action is Negated. > |
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↕ 3508 later rules
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