Core Rules - v1.5
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↕ 0 earlier rules
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| 443.1.b. |
Disempowering a Game Object that has multiple Empowered statuses will remove one of those statuses. > |
| 443.2. |
Disempowering is a Limited Action. > |
| 443.2.a. |
Players may only Disempower Game Objects when directed to by Game Effects. > |
| 444. |
Skip > |
| 444.1. |
Skipping an event is the act of replacing that event with nothing. > |
| 444.1.a. |
Skip is an action that interacts with events and procedures of the turn. > |
| 444.1.a.1. |
An event is the singular moment that results from a Game Action being performed or from a Game Object changing state. > |
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↕ 3508 later rules
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