Core Rules - v1.5
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↕ 0 earlier rules
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| 444.1.a. |
Skip is an action that interacts with events and procedures of the turn. > |
| 444.1.a.1. |
An event is the singular moment that results from a Game Action being performed or from a Game Object changing state. > |
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See rule 367. Replacement Effects for more information. > |
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| 444.1.a.2. |
Procedures of the turn include turns, phases, steps, and substeps. > |
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Example: A card reads in part “Choose an enemy unit. Skip the next time that unit > |
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would move this turn.” This is a replacement effect that replaces the event of a unit > |
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moving with nothing. > |
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↕ 3508 later rules
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