Core Rules - v1.5
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↕ 0 earlier rules
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See rule 421. Move for more information. > |
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| 448.2. |
A card changing game zones does not in itself constitute a Move. > |
| 448.3. |
Moving is instantaneous. > |
| 448.3.a. |
There is no state for Permanents between locations. > |
| 448.3.b. |
Permanents are either at their Origin before Moving or their Destination after Moving. > |
| 448.3.c. |
Moving does not use the Chain, nor is it able to be Reacted to. > |
| 449. |
Moving is defined by the Origin and Destination of the Permanent that is changing locations. > |
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↕ 3508 later rules
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