Core Rules - v1.5
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↕ 0 earlier rules
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applications, so we can’t establish a dependency. > |
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| 481.2. |
To resolve a dependency, the effects within the same layer that created the dependency must be applied such that: > |
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Example: A unit with 4 [M] is under the effects of a passive ability that reads “Units you control here have their Might increased to 5 [M].” Its controller plays Discipline on the unit, giving it +2 [M]. When applying Layer alterations, both effects are applied in the same layer. If we apply the passive ability first, the passive ability will give +1 [M] while the Discipline effect will give +2 [M]. If we apply them in the other order, the Discipline effect will give +2 [M], and the passive ability will give +0 [M]. The passive ability is altered by the sequence of applications, so it depends on the Discipline effect. > |
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| 482. |
If more than one effect applies to the same Game Object in the same layer but no dependency is established, then Timestamp order is applied to the effects within that layer and sublayer > |
| 482.1. |
When an effect begins applying, it establishes a time for which it is compared against other Game Effects for purposes of resolving Layered effects as its Timestamp. > |
| 482.1.a. |
Timestamps are not rote values. > |
| 482.1.b. |
Timestamps are relative comparisons between effects and when they began applying to the game. > |
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↕ 3508 later rules
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