Core Rules - v1.5
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↕ 0 earlier rules
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| 709. |
A Unit "becomes Mighty" at the moment its Might changes from being less than 5 to being 5 or greater. > |
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Example: A Unit with Might 4 that gets +1 [M] becomes Mighty. > |
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Example: A Unit with Might 5 that gets +1 [M] does not become Mighty, because it was already Mighty. > |
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| 710. |
Units on the board are evaluated according to their current Might. > |
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Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." > |
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As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that effect expires > |
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at the end of the turn, it will no longer be Mighty. > |
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↕ 3508 later rules
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