Core Rules - v1.5
|
↕ 0 earlier rules
|
|
| 731.1. |
XP cannot be targeted, readied, or exhausted. > |
| 732. |
XP is not shared between Allies in Game Modes with Teammates. > |
| 733. |
There is no limit to an amount of XP a player can accrue. > |
| 734. |
Additional Turns > |
| 735. |
Certain Game Effects will instruct a player to “take a turn after this.” These effects create a temporary Additional Turn owned by that player that is inserted into the turn queue after the current turn. > |
| 736. |
Turn order is established when the game begins as a repeating set of players. This populates a looping queue of turns that each player will take, starting with the first turn taken by the First Player, and repeating indefinitely. > |
| 737. |
When an Additional Turn is inserted into this queue, it does not change the Turn Order of the game. The owner of the Additional Turn just has the next queued turn. After that turn is completed, it will be removed and the queue will proceed with its previously queued turns. > |
|
↕ 3508 later rules
|
|