Core Rules - v1.5
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↕ 0 earlier rules
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Example: Smoke and Mirrors is a spell that reads in part “Choose a unit you control and another unit you control at a different location.” If Smoke and Mirrors is played from facedown, the first unit chosen can be chosen at the battlefield Smoke and Mirrors was played from, so it must be. The second unit chosen explicitly restricts targeting in a way that makes this impossible, so it can be chosen from any location. > |
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| 811.1.d.5. |
If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to play that unit at that battlefield. > |
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See rule 355.6. Targeting for more information. > |
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| 811.2. |
Abilities and instructions of hidden cards other than the choices listed above function as normal. > |
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Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played from facedown, the first part of its ability must choose a friendly unit at the same battlefield, but the second part of its ability affects all friendly units with buffs, no matter where they are. > |
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| 811.3. |
Instead of being hidden, a card with Hidden may be played for its cost as normal, at its normal timing with no restrictions on targeting. > |
| 811.4. |
Multiple instances of Hidden are redundant. > |
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↕ 3508 later rules
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