Core Rules - v1.5
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↕ 0 earlier rules
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Example: A card reads in part “Opponents can only [Ambush] at any time they could play cards with [Action].” This ability introduces a restriction to when opponents can play cards with Ambush. > |
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| 822.2. |
Multiple instances of Ambush are redundant. > |
| 822.3. |
If there are no units at the location chosen before Finalization completes for any reason, then it is no longer a valid location by Ambush’s reasoning and cannot be played there > |
| 822.3.a. |
Other effects and permissions may still enable this Unit to be able to be played to the selected location, but Ambush’s permission will not be valid > |
| 822.4. |
Ambush, and whether or not a unit has Ambush, is a characteristic of the Unit and may be checked or referenced by other Game Effects. > |
| 823. |
Hunt > |
| 823.1. |
Hunt is a Triggered Ability keyword. > |
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↕ 3508 later rules
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