Core Rules - v1.5
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↕ 0 earlier rules
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| 827.1.c.1. |
Empower is functionally short for “[Cost]: Empower this. Play only if not Empowered.” > |
| 827.1.c.2. |
Empower costs may include both resource costs and non-resource costs. > |
| 827.1.c.3. |
Empower abilities may also include text that alters the Empower cost. Such text is taken into account when determining a card’s Empower cost for any reason. > |
| 827.1.c.4. |
Empower abilities may include text that alters the timing of the Empower ability. > |
| 827.1.c.5. |
Game Objects with Empower abilities may have or gain permissions to be Empowered multiple times. Such Game Objects ignore the normal “Play only if not Empowered.” restriction on Empower abilities. > |
| 827.2. |
When the Empower action completes from this keyword, the source permanent or legend becomes Empowered. > |
| 827.2.a. |
This is an event other Game Effects and Triggered Abilities can reference. > |
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↕ 3508 later rules
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