Tournament Rules - v1.5
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↕ 0 earlier rules
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| 506.3.e.3. |
The trigger would add a Buff token to a unit. (Example card: Sett, Brawler) > |
| 506.3.e.4. |
The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Ravenbloom Student) > |
| 506.3.e.5. |
A trigger would cause a player to draw or discard. (Example card: Traveling Merchant) > |
| 506.3.e.6. |
A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain) > |
| 506.3.e.7. |
A trigger would cause a unit to move. (Example card: Stealthy Pursuer) > |
| 506.3.e.8. |
A player asks for public information that would be impacted by a trigger. > |
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See 502 for more information on public information. > |
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↕ 978 later rules
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