Tournament Rules - v1.5
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↕ 0 earlier rules
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| 506.3.e.5. |
A trigger would cause a player to draw or discard. (Example card: Traveling Merchant) > |
| 506.3.e.6. |
A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain) > |
| 506.3.e.7. |
A trigger would cause a unit to move. (Example card: Stealthy Pursuer) > |
| 506.3.e.8. |
A player asks for public information that would be impacted by a trigger. > |
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See 502 for more information on public information. > |
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| 506.3.e.9. |
A player would be required to make a choice of whether or not to place an optional trigger on the chain. (Example: Overzealous Fan) > |
| 506.4. |
A triggered ability that was forgotten never goes on the chain. > |
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↕ 978 later rules
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