Tournament Rules - v1.5
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↕ 0 earlier rules
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| 509.1. |
In competitions, players are responsible for considering options before taking actions. > |
| 509.2. |
Once an action is communicated to an opponent, that action can’t generally be taken back. > |
| 509.3. |
At low OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) as long as no new action has been taken by either player. The change in decision does not need to be immediate. > |
| 509.4. |
At high OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) if no new action has been taken by either player and the following is true: > |
| 509.4.a. |
The player wants to make a different decision for a spell or ability immediately after all choices have been made and communicated for putting it onto the chain. Example: > |
| 509.4.a.1. |
A player plays Discipline indicating a unit. They immediately change their mind and choose a different unit, or choose not to play the Discipline at all. > |
| 509.4.b. |
The player wants to make a different decision for playing a unit or gear immediately after playing it to a location. Example: > |
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↕ 978 later rules
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