Tournament Rules - v1.6
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↕ 0 earlier rules
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| 505.11. |
Judges are the final arbiter of what constitutes a loop, or if choices are available to continue a loop when secret information is involved. > |
| 505.12. |
Players who try to opt-out of shortcutting or propose incorrect shortcutting to use up time are cheating. > |
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See 704.8 for more information about cheating. > |
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| 505.13. |
Players cannot use loops to stall. When other actions are available, attempting to perform a loop that doesn’t change the game state is cheating. > |
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See 704.8 for more information about cheating. > |
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| 505.2. |
Each iteration of a loop must contain identical, non-conditional actions performed on the same set of cards. To establish a loop, the looping player must be able to say with certainty exactly what each step of the loop will be, not just the outcome. > |
| 505.2.a. |
Loops must be fully deterministic; they may not rely on probability, decision trees, or conditional actions. Example: > |
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↕ 1026 later rules
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